Retro Bowl

Your First Retro Bowl Season: What to Do in the Front Office Before Week 1

Published · 1 min read

Pick a bad team on purpose

Retro Bowl starts by offering every franchise. The weakest ones have the most cap room and the highest draft pick, and both are worth more than a decent roster. Take the worst team with a decent stadium.

The training facility comes first

Your first coaching credits go on the training facility, not the stadium and not rehab. Training raises every player's growth every week; the stadium raises fan support, which you can raise by winning; rehab only matters once someone is hurt.

Draft the quarterback

The draft happens before week one. A quarterback with high accuracy and arm strength makes every receiver on the roster play above his rating. Take one in round one even if the roster has a bigger hole elsewhere; the hole can be filled in free agency.

Free agency for the line

Veterans are the fastest way to fix a position. Spend what is left on the offensive line: sacks and pressures come from a weak line and no amount of throwing skill fixes a collapsing pocket.

Then coordinators

The offensive coordinator levels up the offense; the defensive coordinator is the only control you have over a defense you never play. Both are cheap relative to what they do.

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